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Card Database

Complete reference for all card types in Vampire Crawlers. Learn how each card type functions in the combo chain system and which cards to prioritize.

Card Types

Weapon Cards

Primary damage dealers. Each weapon has a mana cost and triggers on play. Weapons can be evolved by pairing with specific item cards at an Evolution Statue.

Bone (0)Whip (0)Knife (0)King Bible (1)Fire Wand (1)Lightning Ring (2)Axe (—)Magic Wand (—)Cross (—)Santa Water (—)Shadow Pinion (—)Runetracer (—)Song of Mana (—)Pentagram (—)Gatti Amari (—)Garlic (—)Clock Lancet (—)Peachone (3)Ebony Wings (—)Phiera Der Tuphello (—)Eight the Sparrow (2)Cherry Bomb (—)Carrello (—)Celestial Dusting (—)
Item Cards

Required to trigger weapon evolutions. When you hold a base weapon card and its matching item card, an Evolution Gem will fuse them. The item card remains in your deck after evolution.

Hollow HeartForever HeartBracerEmpty TomeLight TomeWeighty TomeAncient TomeCandellaCandleCandelabradorSpellbinderSpinachSprig o' SpinachPummarolaPummadoraArmorGolden ArmorRainbow ArmorHero's ArmorAttractorDuplicatorCloverSkull O'ManiacCrownStone MaskWingsTirajisu
Armor Cards

Defensive cards that block incoming damage. Typically cost 0-1 mana, making them ideal chain starters. With the Shield Bash Arcana, armor value is dealt as damage to front-row enemies.

Basic Armor (0-1)Reinforced Armor (1)Heavy Plate (2)
Utility Cards

Supportive effects that fill gaps in your chain order. Includes buffs, debuffs, and situational effects. Use them to maintain chain continuity between weapon cards.

Various utility effects at multiple mana costs
Wild Cards

Universal chain bridges. A Wild card can substitute for any mana cost, keeping your combo chain alive when you lack a specific cost tier. Always keep one in hand as chain insurance.

Wild Card (bridges any cost gap)
Draw Cards

Draw additional cards from your deck mid-turn. Disproportionately powerful because they help you find the next cost tier for your chain. Draft aggressively when offered.

Draw effects at various mana costs

Card Color System

COLORCRAWLEREFFECT
Red CardsAntonio BelpaeseAntonio deals +10% damage when playing red cards
Blue CardsSuor ClericiSuor Clerici recovers 1 HP for each blue card played

Card colors only activate their bonus effect when played by the matching Crawler. Other Crawlers treat colored cards as normal.

Draft Priority Guide

Always Pick

  • ·Draw cards
  • ·Wild cards
  • ·Bone (0-cost weapon)
  • ·Item cards matching your weapons

Strong Pick

  • ·King Bible (1-cost)
  • ·Lightning Ring (2-cost)
  • ·Armor cards (0-1 cost)
  • ·Evolution item cards for future weapons

Situational

  • ·Utility cards matching your chain gaps
  • ·High-cost weapons without evolution path
  • ·Duplicate weapons (diminishing returns)

Avoid

  • ·Gatti Amari (unreliable)
  • ·Runetracer (underwhelming base)
  • ·Cards outside your chain cost range

$ cards.database

weapon_cards: 24+ | item_cards: 27+ | armor: 3+ | utility: varies

wild_cards: chain_bridge | draw_cards: highest_priority